Usually the internal artists don't talk much to the outsourcer. Note that there's often a language barrier which keeps artists from talking directly to each other. Usually we work in batches of items. At the client, someone makes the deicison that it saves money and/or time to give this to someone else. I assume this…
Multiplayer is broken into pvp and rpg. haven't tried the pvp, but it seems to just be standard fair. rpg is what we were playing: you create a character [or grab an existing one you have] and spawn into a large tract of land inhabited by wildly varying monsters - seriously, you'll be fighting dinosaurs side by side wolves…
Characters, characters, characters! In order to get this project done with the amount of characters required you have to love and embrace modularity. As part of pre-production, I built base meshes for the different races in our game. These meshes are just for the purposes of massing. The t-pose chosen has the shoulder…
[ QUOTE ] Did anyone watch this? [/ QUOTE ] Yeah, I happened to change it over to NBC (I only get 5 channels in my room, so not much selection), and I saw them talking about violent videogames so I watched it for a bit. I was actually considering starting a thread about it, but I was going to comment on how horrible the…
I posted this in another forum, and thought I'd share: HL:Source does not use the hidef models from Blue Shift, because Valve didn't make that game. Gearbox did. And it's not like you could just install the hidef pack yourself. The models have gone through a number of changes. They'd have to be set up with ragdoll…
The programming language that you are looking to use is important for this decision. If you guys all know C++, then you are going to have a lot of options, as most engines are designed to use either C++ or C. If that is the case, you can actually download and use the Quake 3 engine. Of course, this will not give you a lot…
Hello fellow developers, we are a small company,
who rushes towards their first game preview on Kickstarter. Our at the moment
"untitled game" is a 3D first person open world survival game in a low poly art style,
which we develop in unreal engine. The basic gameplay we are using, consists of mechanics found in the…
Hello Everyone! My first post here, So I hope I'm received well. I was referred from the Interlopers community (of which I'm a long term member) to your talented community. I'm sure you guys get a lot of requests, most of them being a pointless waste of time, So I'll keep this quick and sweet. I work on a Half Life 2:…
What is the game: A JRPG-style game involving social links and the battle system from Grandia made in the Unity engine. A different setting involving varied characters. Anime art style inspired by Wind Waker and Naruto UNS series. The game will have different features like crafting, base building.For the battle system…