Sunday update :) I tried out tiledshot today but it completely kills any and all bloom / light shaft effects, (seems to kill a lot of atmospheric effects) it looks good without the jaggies, but kills the feeling of the entire scene, anyone know how to fix that? Just hammering away at the textures inch by inch, started to…
I'll have to work on this one in bits and pieces this week. But since I was asked to document the process, I'll start with the blockout. Getting the proportions and all the big shapes hammered out will make the rest of the process go much quicker. Even if you completely replace the mesh, you have a nice guide for how big…
Hey sweet you have caustics in there. You're tempting me because my all time favourite environments involve water. Yes, I love the Water Temples in Zelda games. I used to work with Source (for more years than I can remember) so I know my stuff...Well it has been a while but I'll quickly remember how to use Hammer. I'll do…
asked niero from destructoid if I could make it for UT and got the "cool with me" response so regardless if it would even make it in the store. Fun practice. Trying to really hammer any bad habits in my baking, didn't have to do any rebakes on this guy for artifacts or anything so win win. got the taunt to make the eyes…
Well day 2 of no inspiration what so ever so i started to doodle a bit. Was watching the hobbit and idk but for some reason i ended up making a hammer haha. Base handle/head i did in maya with some beveled edges and did the detail and finish in zbrush. Also painted it. First time doing any sort of texturing unguided and…
woahmygod, i'm loving the texture style you developed there. the structure on the wood is really a nice touch. what lets the texture down, imo are the nails. the should be darker and have some more visible shadows to them. and like mkandersson said, they are kinda randomly placed ^^ here's a possible reference picture i…
Two ways (don't know if either will show up rendered in the viewport though): #1 - Window > Relationship Editors > UV Linking > Texture-Centric #2 - In the Hypershade window, under the General Utilities Maya Nodes: Uv Chooser (Looks like a checkerboard with a hammer on top) Also, how do you want them to show up on the same…
Just wondering if we have any Dragonlance fans here? I'm just about to finish up the final book of the War of Souls and have enjoyed the series very much. I've only read the books written by Weiss and Hickman but some of the others seem like they may be worth a shot. I have to say that Chronicles is by far the best…
its coming along quite well, there seem to be some scale issues - place a real sized human next to all your assets and see if they fit in the hand properly eg hammer compared to paintbrush or mug compared to candle they all look different sizes to me. The scene seems quite sparse from this camera angle (seeing the bottom…
The industry likes it because they run it, they set the punishment which means no one really gets punished... If the government runs it they will look to make some money off it any way they can and you really don't want octogenarians setting the rules, who only fear games and anything younger than they are, which is just…