Greetings! So this is me trying to form a cohesive structure to all the thoughts I've been having regarding the Expo after watching all conferences, day 1 impressions and reading reactions. I also have attended the show in the past (2004-2006) so have a bit of first-hand experience on the subject too. Now granted, this…
Hi everyone! Hopefully everyone has enjoyed the free Alpha version of Diamant Modeling Tools. I am pleased to announce that Diamant Modeling Tools 1.0 is officially released! No more internet connectivity required! This is a full rewrite of what was in the past called Diamant UV. I have renamed this tool to Diamant…
UPDATED 2-10-10 blue runner image added UPDATED 2-09-10 green runner image added UPDATED 2-08-10 ok you guys,, remember i was working on that techs mechs thing a while back. after my coder vanished over the holidays it left me to re evaluate the game and i decided that it was a much to complex thing to attempt to do with…
Hello everybody ! I would first like to thank you Polycount and Valve for this contest :) and to the community, a big "Good luck" to everyone, wishing you the best ! Here are some questions I asked myself for the theme. The 70's and 80's inspired me the "flashy" side with bright colors. And the dancing years as the Disco,…
FINAL POST FOR A BLOODY DISREGARD FOR GOLD This has been a long project but its finally finished, i'm just gonna put some images of our final product and talk about the project end and development. I have faced many challenges during the development of this game but I have also learnt so much. I now know how to properly…
Hello everyone! So, this project is finished (hooraaay) and I haven't got round to sharing it here because I literally just started a new job at Rare, so I've been super busy, living out of hotels, etc. In the future I'm looking to release this project for free download like my last personal project on Gumroad, and will…
An Epic employee shed some light on the subject in the epicgames forum: http://forums.epicgames.com/threads/950908-UE4-will-use-Lightmass-for-its-lighting-system!/page6 "Hey guys, rendering team lead from Epic here. Fully dynamic lighting and precomputed lighting are just two tools in our UE4 toolbox. We have games being…
Not going to pretend I'm much experienced regarding this, but from my experience the best sense of job security you'll have as an artist is as passerby said - your ability to get work. I also agree with Joost that working from home, in an area with low cost of living is probably more secure than trying to get in with a…
After visiting Autodesk recently, I think this is a very risky move, but a good one non-the-less... The modeling upgrades Maya will receive in the coming future will be large, but the question I agree adhering to is the stability of those releases for this new business strategy. The backlash we are seeing, is just purely…
a last concept work on the GUI after some feedback: if I want to port the TexTools project to this I need a general part of the GUI that is always visible e.g not changing like the resolution settings, open/close UV editor and other things that are very often accessed. So I thought maybe tabs are not enough but I need…