Hello Polycount. I'm working on a fighting game in UE4 called Origin of Storms. We showed the game last year at PlayNYC with asset packs bought on the marketplace. It still went pretty positively given that fact. We're targeting OrlandoIX in 2020 and we want to have 4 characters animated and finalized for this deadline. As…
Exis Interactive, members of Polycount, have released Majestic-12 Attention Polycounters!!! I am here to share with you that Exis Interactive has finally released Majestic-12 for PC; and it’s only $9.99. They have been working on this for the last 3 years while they also worked on other games like Bioshock:Infinite, Xcom:…
Hi there I'm wondering how big the bone count can influence performance In my case I have to choose if I want to give the 4 main characters 10 fingers or only 4 (connecting the 4 fingers together + the thumb) Simply for the look I would love to have separate fingers but I have to admit that they would only be necessary for…
Hey guys, im looking for an opinion or direction. I trying to decide how to model a panel on an object. Lets say its a simple cyl which you want to have 4 panels with gaps in between in panel around the perimiter edge. How would you model this? My thought is to create a cyl with say 16 sides, then select 4 faces 4x4 is 16.…
We've started using this at work, it's rad can't go back to any other baker now. It's kind of like when we made the switch from CrazyBump to Knald, just can't go back once you've used something better. My rave review below. The Maya workflow is incredible, can't speak for any other engines except Maya and Unreal 4 since…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
[ QUOTE ] ...I bet the whole widescreen growd would cheer in pleasure if 4:3 and 5:4 users would get forced black bars, cause then its real widescreen game... ... the ultimate cropping of doom didnt ruin my experience one bit [/ QUOTE ] The black bars would suck on 4:3 - there's no reason a gamer would be happy about that…
I bumped into this old thread but coincidence. Talking about the ZBrush renders + Photoshop layering you can have a look at the following tutorials to better understand the process: - Bardford Smith - ZBrush Tiling Textures in 2.5D: Parts 4-6: http://bradfolio.com/tutorials/zbrush-tiling-textures-2d-4-6/ - Tobias Koepp -…
It does, thanks alot :) Yea i can definantly see how it would be easier to just create 1 window, and then unwrap the frame to use for all of 'em. And then unwrap the glass and just copy it 3-4 times, that way i could have 4 different windows with just 1 unwrap and 3-4 copies of the glass :) But what about the building…
Its not too much, but look at the bullets on his belt? For some reason you are still using a 3 stacked cylinder...? They can be 1 stack and 4 sliced and you will never see any difference at all ingame. Lets say you are using a 4 sliced cylinder there (Which I cant tell, I hope you are anyway) and you keep it stacked by…