This snippet works, it's part of putting some blendShape targets into an existing group: int $targetDir = 1;
setAttr blendShape1.targetDirectory[$targetDir].childIndices -type Int32Array 3 0 1 3; But this doesn't, and I get an error, but I can't figure out why. I tried splitting the array size and array into two variables,…
Let's see how long it should take to make some of these models for a professional artist working on it 8h/day: - hostage : 2 weeks - bad guy : 3 weeks - swat : 1 month - pistol : 1 week - assault riffle : 3 weeks TOTAL : 3 month 1 week Now let's multiply this by 3 because you are a beginner (I assume you are because you're…
Hello, I'm currently looking for someone who has knowledge in PMXEditor and MMD to commission a model I need of a character named "Camellya" from Wuthering Waves. The currently largely available one does not obey MMD's cell shaded light and the other is a PSK, and I don't know how to give it facial expressions or textures…
You sample the texture on three axes, and then blend these 3 samples based on the surface normal at that pixel. Images taken from the excellent Ronja tutorial on the topic: Sampling the texture once on each X, Y, Z axis and blending these 3 samples with the same weight (AKA an average): The normals of the mesh: Using the…
On July 22nd, 2013 we launched a 3 week contest, the VG Remix.The Polycount Community was tasked with creating lowpoly 3D dioramas of their favorite videogames while using Sketchfab as a means to display their diorama. From there, the Polycount community voted on their favourite Top 3 entries, who will each walk away with…
Hi Everyone, I am having an issue in UDK with using multiple UV's. I am trying to make it so my normals are on a separate UV than the Diffuse/spec. My issue comes in when I separated the 2. Break down: I am using the exact same model with exact same UV's for normal map. Model with Error: UV channel 1 in Max is my Diffuse…
Hey all! Questions for the animation about the 3/4 view playblast! In the QnA:"What angle and FOV should I use for my assets? The angle to use is around 55 degrees with the FOV being 40. " 1. has mentioned I set the camera rotate X = 55 and the angle of view (FOV)= 40 is this right? (my latest playblast:…
Hard to say because it really depends... Roughly what I'd expect from full time artists in my studio AAA Barrel: 3 days. AAA Water Well: too broad. N/A AAA Organic sculpture (human/animal): N/A AAA Boulders and rocks: 1 boulder 3 days. Rocks for scattering on the floor should be much faster or even procedural. AAA Tree:…
I'll list a few personal picks... PS2 ___ 1.ICO 2.KATAMARY DAMASHII 3.MARK OF KRI 4.METAL GEAR SOLID 2 & 3 5.GUILTY GEAR X2 XBOX ____ 1.NINJA GAIDEN OR NINJA GAIDEN BLACK 2.BURNOUT REVENGE 3.DEAD OR ALIVE ULTIMATE 4.CRIMSON SKIES 5.OTOGI 1 & 2 6.GUILTY GEAR X2 #RELOAD GAMECUBE ________ 1.THE LEGEND OF ZELDA: WIND WAKER…
Hi! I’m developing a small, win 95/retro styled VR mini-game collection called “Clownbytes VR Party”. The project includes 3 mini games: • bowling • shooting gallery • party-style VR interactions I’ve already created most of the 3D assets and gameplay concepts. I’m looking for a programmer experienced with Unity to help…