I didn't use 3ds max 2012 but I did use the 2010 version, which has the graphite tools. I don't know how much of a difference there is between the 2010 and 2012 versions of 3ds max, but I assume there isn't that much of a difference in terms of the functionality of the graphite tools. Anyway, I worked a bit on it, I have…
I pushed through and re-weighted the character. Was up all night till 8 am to finish that and the turntable animation diffuse pass. Also ran an AO pass for the turntable as well. The weight are not as good as the first time, and the damn modifier kept giving me problems. I am using 2012 and don't think I have any service…
It's my understanding that after May 2012, UDK carries a bug that ceases the ability to cast shadows through masked materials? I'm not sure if that was every fixed but I'm using March 2012 to avoid the problem altogether. My new problem is that when I import my normal maps, I always select "defer compression". When I save,…
Hi all, I'm Percy from Half Human Games (Dwerve). We're looking for a pixel artist and an animator (preferably skilled in PixelOver) to do paid part-time work on an unannounced action strategy game tentatively titled "Siegecaster" set to release Q4 2024. The game combines top-down shooter and tower defense mechanics with…
I had a similar experience on my ssd system, but it was that way for 2012 as well. Anyone else figure out how to get the skylight IBL to work in nitrous? Its really diluted/dull for me. (I plugged in a few different hi-res HDRIs into the sky color slot in the skylight in realistic mode) It doesn't help to adjust the…
how are you running it, and do you got vertex normal view on so you can see what is happening? if you just copy and run that code it won't do anything untill you run FaceNRMtoVert(); beat way to use it world be to place it in a file called FaceNRMtoVert.mel in your scripts folder than add FaceNRMtoVert(); to your shelf.…
so you think Ill be going to school to not do shit? LOL If im gonna be in an "assload" of debt, Im gonna be working my ass off where ever I can. Idk where youre from but in America unemployment is over 9% and people with bachelor's degrees have a 92% chance of employment. I'd rather have it and not need it, than need it…
This is a teaser trailer for a feature film that I began creating in Blender back in 2019 and will be done by 2025. The final runtime will be around 3 hours. The journey has been exciting, but very challenging. In the last part of the trailer, I integrated both Cycles and Eevee. I aimed to blend them seamlessly, but I’m…
Hello, I decided to start a sketchbook thread to keep track of my progress, to keep myself accountable to finish what I start :D and of course to welcome critiques and feedback! While I was looking for references and tutorials for the subject of bi-monthly environment challenge (sep-oct 2022), I got very very distracted by…
Hello! I have created a Feudal Japan scene during 2020 lockdown. Being very heavily inspired by that Feudal Japan challenge, I wanted to create a showroom. After 3 years, I have decided to come back to this project and give it a up to date optimization with the latest technologies in Unreal Engine (Lumen, Nanite etc) and…