My biggest issue with this sort of scheme is that, even if you've got good textures there, and they look cool in your preview renders, that doesn't mean they will easily fit into the art style/tech of any given game/engine. If you consider this, while your textures look finished, there is a very low likely hood that i…
Some tips for modeling cars (can be applied elsewhere) 1: Anything that is one surface, is modeled as one surface. As you can see from the reference pics, both doors form (when closed) one smooth shape, that continues to the boot. You do this so that reflections look 1000% better on the final model because you'll have…
I can't speak for others who cite 8.5 as the "sweet spot" but I can say that one of the main reasons my co worker says that it's great is simply because of the stability/features that worked. I agree, maya has made a lot of steps forward since 8.5 and some of the newer features I can't do without. But when those features…
ALthough You've improved an your colors and texture there is much to be disired from this piece. 1. The guns at the front particular the gun on the outer side of the front. The hole the gun fits in seem to have no thickness on one side. This looks weird and is quite obvious. Also the holes for the gun are too sqarish.…
The soda machine: You have a shot from ZBrush showing 2,400,000 polys. That's not impressing me one bit. The above image is fewer polys than your soda machine high poly. So I wouldn't put that kind of info up there on your high polys. Your low poly on the soda machine, has a rediculous amount of unnecessary verts. 512…
Hello, I have a model here (a "Vespa 150 TAP", if you wanted reference) and am having trouble deciding how I should divide it up material-wise for UV maps / importing to substance painter. I figured this would have been an easy thing to google, but I can't seem to find any tutorials or threads that talk about this (or I'm…
Hi there! I wanted to know what are Your opinions on Maya? Mainly if you are having such problems with this software as I have. For starters I need to say that I really love maya's modeling workflow, tools and my favourite - pie menus. But as I have worked with Maya for about 7 years now I really started to hate Maya...…
Time to upgrade, is it reasonable to think I can purchase all the parts needed and assemble my first pc for under $1000 CDN? I can figure something out if it's more but it would be nice to keep below if possible I'm hoping people will help me out with mobo's, CPU's, etc as that all goes over my head a bit. WISH LIST: 16GB…
SDK Master Thread What this thread's for Over the years the Polycount community has created and released many SDKs for people to practice and enhance their skills through. But they have been spread out, thrown across many threads and posts, making it difficult to know what was available. This thread aims to amass them all…
Hi guys, I finished this game-ready backpack as part of a larger project (wizard/traveler character) that I am working on and want to share it with you. 1x4k texture set for the whole backpack and accessories + 1x 512 set for moths. Software which I used: Marmoset Toolbag 4 - bakes, textures and presentation Zbrush -…