Good day! I am looking for a full-time or part-time/project job as a 3D artist. I have about three years of formal work experience. I can work with the full cycle of character and environment creation (modeling, texturing, animation). Among my key skills is the ability to find solutions in non-standard situations (if they…
Inflating your highpoly sounds like maybe a misinterpretation of a technique I know from Heroes of the Storm. Sculpts were given a slight inflate before the maps were baked to create thicker edge highlights. It ah, works a lot better with a dynameshed sculpt than it does with a hardsurface model.
**Offering/Looking for:** Commission Work as 2D Game Artist **Payment:** 50 EUR/hour (offering fixed price solutions) (taxes, licence fees and transfer costs included) **Language:** English/German **Professional Inquiries:** jana@2dpixx.de **Website:** https://www.2dpixx.de **Showreel:** https://youtu.be/Wk5bZ2qSCIU I am a…
Hello!I'm trying to diversify my portofolio with some more vehicles and I wanted to model a tank for a long time,so I've decided on the Challenger 2.For now I'm just blocking out in 3ds and trying to find good references,since it's kind of hard to find.Even the blueprints aren't perfectly matcjing,but that's it,I'll have…
For context, my job involves taking 3d scans of furniture and retopping them to a more useable, renderable state. We do not however bring in or use colour scan data due to how a single piece of furniture will have numerous kinds of materials applied to it. Naturally this is tedious. There are numerous ways to speed things…
Hello. Looking for new work as Animator and VFX Artist. Here are my works: 3D game reel https://youtu.be/Ad4qmkQCNyA?feature=shared Slot gameshttps://youtu.be/OicQj9hKMoM?si=1dhjBhk32JMg1tHT VFX https://youtu.be/uEMpqu-3AL4?feature=shared 2D game animation reelhttps://youtu.be/cMwwHzavo4M Contact me: artur-huk@rt-pro.com…
Hey guys! This is the project that i started when i joined the online mentorship with Georgian Avasilcutei. I'm making a Barbarian character following a concept from Diablo, learning a ton! I decided to open this topic to share what i'm making and to keep my motivation up. At the moment i pretty much finished the high poly…
okay two more days to get the amazons controller finished. This is the most complicated one and serves as a template for the remaining ones. It is mostly the same as the prototype one, though under the hood its cleaner code, all nicely standardized so doing the other heroes' controllers will be pretty mindless work,…
I've been working on the crate, but trying to make an interior for it, still a working process but for the exterior, this is what i have so far, will do a proper render when i get the interior items and rig done :D The model altogether is around 6k tris, most of the details are baked from the Zbrush high poly