Activision is hiring FX Artists! Neversoft (Woodland Hills, CA) http://www.neversoft.com/ Sr. Technical VFX Artist - Temporary Sledgehammer Games (Foster City, CA) http://sledgehammergames.com/ FX Artists - Temporary Vicarious Visions (Albany, NY) http://www.vvisions.com/ VFX Artists - Full Time Please apply online and…
A new Battlefield 2: Special Forces movie is now available, showing off over three minutes from the elite combatants in the upcoming military shooter expansion. http://www.3dgamers.com/news/more/1096483228/ http://files.filefront.com/Battlefield+2+Special+Forces+Movie/;4314060;;/fileinfo.html A bit of shameless self…
Hi, I've been trying to copy the alpha value of a selected vert in 3dsmax (via a tool UI) and I'm almost there but something isn't working how I expected. It seems that I need to get the index of that vert in its array and not its ID# ? Here is the code that I have so far for the "Copy Alpha" button; the variable "sV" is…
Since you're basing this off the concept and not off SF5, remember that it's using different stylizations. Case in point, the abs aren't indicated as heavily in that concept than the SF5 model, and that levels of abs looks a little unnatural on the cartoonier model. You painted on the leotard and it may distract from…
Hello, I am Timothy Flanary and I am from the San Francisco Bay Area. I am a 3D Modeller and I am constantly expanding my skills. Below are a few pieces. For more you can head over to my ArtStation : https://timothyflanary.artstation.com/ Send me a message through here or email me (emailing is the best way to reach me) :…
It says SFW on the article's title, but I think it matters more on what environment you work in. The packaging is golden. http://gizmodo.com/gadgets/gadgets/weener-kleener-soap-ring-sfw-261170.php
Hey, Sam here, new to the site. I am really passionate about weapon modeling, this is my most recent one. I want to improve more but most times I just don't exactly know how. I appreciate any feedback. The mesh isn't as low poly as I would like (36,1K tris) and I made several UV sets to get some texture resolution despite…