Hello Everyone! Not that age matters but I am a 37-year-old man that has followed the advice of family all my life. You should be a doctor, nurse, lawyer and so on and so on. Through my years I've done everything from customer service to driving semi-trucks across the USA. However, the careers I've had has been nice, my…
What a load of bullshit, this is up there with trademarking saga, fuck it lets just trademark every word in the dictionary as either a company or the same generic game, infact could create a game giving it the longest name in history, just the dictionary back to front, then we can just sue everyone that uses it or at least…
Hello everyone! (or should I say, hello polycounters? :3 ) I've been interested in modeling for some time now, as I did like 4 years ago too. 4 years ago I found an excellent free modeling program, but I totally forgot everything about what it was/how I found it. So what I am asking is, does anyone know any good free 3d…
Hello everyone, I'd like to know your opinion on the widespread use that many developers are making of Megascans (to name one example) and other paid or free asset packs in their one-person or small-team development projects. It's not just once or twice or three times that I've recognized the same asset pack in different,…
Hey folks, For years now I've been noticing how disconnected we are from classical art as digital artists. There is such a treasure trove of brilliant creative thought and yet we still usually go to the same 3 places as source of inspiration. The OGs have some amazing takes on dramatic lighting, environment composition or…
Just learn to use naming conventions, it takes very little effort upfront but can lead to huge benefits later on when the project gets big. Also proper naming conventions really speed up the export process to game engines, since that way your tech artists can setup import export scripts that automatically figure out if…
Hello Polycount, My name is Matt Arsenault. I am the Team Leader/Writer/Scripter as well as UDK and 3D savvy for the project "Saving Time". As it is not yet a game it is better proposed as a project. The project is a platformer from third person perspective, adventure type (like zelda). The protagonist is human but him and…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
[ QUOTE ] [ QUOTE ] i thought the whole point of the "Kevin Bacon game" was that you had to link an actor to Kevin Bacon in 6 films. Otherwise, it's just a "link actors together game". [/ QUOTE ] since it seems to have gotten missed the first time.. [/ QUOTE ] This is a better game than the Kevin Bacon game. Linking to the…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…