So currently I have a game engine that stores lighting information for each voxel. The lighting information stores a lighting value from 0x0 to 0xf. Currently, I am trying to find a good method to calculate ambient occluded lighting for each voxel so that I may used pre-calculated lighting rather than realtime. The engine…
Hello! I've mostly done lighting for mobile in Unity, and even then it wasn't anything complex. I used ambient lights, light maps, or unlit baked in diffuse. Never made anything for console or used Unity for something with complex lighting. I normally just make props, so stepping in to the world of advanced environment…
Hey guys, I'm trying to get a good interior lighting setup in UDK using lightmass, but I haven't been able to create a setup where the interior looks well-lit. I would like some help from the more proficient UDk users out there. I don't know if I should be using more lights than the dominant directional light, but I…
Howdy Just wondering what the best way of learning light theory is?. Im not talking about texture painting here either,but more todo with scenes and ways of presenting lights in a possible game enviroment liek a street or corridor or soemthing. for example,I walk down a street at night,you have light from street…
When I render, the lighting appears very dark like this. I have tried adjusting various lighting and texture settings, and adding more lights. I was wondering what a fix for this might be.
In offline renderers, we have area lights like this: I have tried looking this up on ue4 documentation but all I can find is directional lights, point, sky, and spot. Is there a way to fake it for dynamic lighting in ue4?
So I'm playing with lighting and most of the other light types render fine but volume light does not. Is there any sort of settings I need to make from default or something I may have fudged to where it won't render?