Neox Dunno how this method works in Max but in Maya i definitely agree with you on this.In the end this method is still very young but there is room for experimentation and things look promising so far.The workflow can be non-destructive if you use tools like KTools or CreasePlus in Maya,too. This method is ideal for…
Hi! So I testing multi-mesh feature in Zbrush, but I don't understand one thing. Why when I use my InsertMesh Tool made by myself, it's not snap from the center of this object? I thought that my imported mesh have problem with scale/location/rotation, but that's happen even with cube from Zbrush. Here is what I talking…
Noticed something weird with the cage in Max (or maybe its a feature?). I had made an inset in the faces in the model in the image i posted two posts before this one to capture all the floating geo you see. It worked great the first time i tried to render and i thought i'd never have to revisit that situation again however…
Thanks, but I still have no idea what are you talking about. No auto-inserting of connection lines at all . Wish there would be a video on youtube about that. It's just one guy told me Zbrush has a nice manual retopo on it's own and I am trying to figure out what have I missed.
So, im trying to pimprove my high poly work flow. Im wondering when it's okay to use booleans for insets on high poly models. I've always been told that booleans are a big no-no, but im having a really hard time creating curved insets on complicated surfaces without using them. For example, I found this image floating…
Hi guys, as of about a week ago my unity has been suffering from a huge amount of viewport lag. I can move the viewport, take my hands away from the mouse and keyboard and watch it move into place at a very low fps. The most odd thing about it is that if I move around within an empty scene in my current project I can get a…
Hey guys/gals, I've been trying to create a nice, good looking castle-brick wall in Zb using Tate Mosesian's technique, but in order to get sufficient polypaint detail in the larger wall's bricks I need to keep the polycount of each brick over a mil, resulting in an 80 million brick wall (obviously not ideal). I've tried…
Hi, you can check out my portfolio on my freshly started blog here: http://www.insertmesh.net Its not really a portfolio yet, more of a blogfolio. I´ve been teaching myself 3D for about a year now, besides working shitty jobs and haveing a great kid, and now that I know the basics its time to start networking and getting…
Hi all, I am creating many threads these last days and instead of creating even more I will create one master thread in this section, as it seems to be the more active one. I am diving into the game art world, and I made some models lately. I want to improve my art skills and I find it really entertaining. Here are the…
I use mostly variations of seam brush with custom ribbon like alphas , trim smooth border and a few other custom trim brushes beyond usual clay brush + lots of custom multimesh insert and Tripart curve brushes. Fibermesh and polygroups. That's all.