Here is sword I made in Blender. http://www.youtube.com/watch?v=vu99XtQsRek&feature=youtu.be Is it right way to render handpainted low poly things shadeless? Tris: 132 Textures: 512x512 diffuse
When I have a blade for a sword i usually try to not split the uvs in the middle to avoid seams, for one handed swords and such making the texture rectangular instead of square fits just fine without needing to split it, but i'm making a rapier now and the blade is long and thin so either i make 8192x512 or something like…
I need an animator to help my prototype feel less janky. At the moment I'm using an animation asset (GhostSamurai_Bundle) but it doesn't fit what I want, so I would like to hire someone who can create these animations for me. The prototype has been built in Unreal Engine 5 so ideally the finished animations should be…
Hey! Long time no post, here's my finished cluny sword! 6146 tris Texture 2048*1024 Albedo / Gloss / Metalness / Normal Marmoset viewer and more here : https://www.artstation.com/artwork/mvoOE Thanks guys!
When I referenced Racer's video tutorial, the main things I wanted you to take away from it were techniques he used to texture the blade and how much thought went into the blade scratches. Even in the reference you cited with the sword, all the scratches run parallel to the length of the blade with a slight diagonal, which…