Hello everyone! I loved how my previous polycount thread turned out. Really helped me set up my goals and track the progress. So I am doing this again, with a bit more structure this time. This post is going to be pinned, so I will always see my goals and you can see the current progress. My goals for this project are: In…
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.
I'm currently in the process of pinning down "my" stylized style in a game project I'm currently working at. Before posting some WIPs I want to talk about defining a style, which seems to be quite hard. Computer games as medium, like a peace of paper, has some characteristica which are quite unique (polygons, shaders,…
Heya everyone, hope you had a safe Christmas and new years! I got some good feedback on my last project and am trying to push something new an test my weakest points. (My hair cards were a huge flop apparently owno) But another challange for me is picking what forms too take when layering hair, and how to translate 2d…
My first stylized diorama to practice stylized texturing and foliage. First texture pass done to see how things look in the engine. Critique and ideas for improvement are welcome! Initial concept sketch:
Be Your Best is looking for a remote 3D stylized environment artist to create assets for Vision XR - our VR football (soccer) training tool. As an artist on the project you will be creating the assets for various football pitch/stadium environments in a style that is similar to Overwatch crossed with Studio Ghibli. Job…
Developing stylized characters for animation is not as easy as you might think, and infusing those characters with timeless appeal is even harder. In this 10-week long course, Michael Defeo will show you the techniques and design principles that have helped industry giants, like Blue Sky Studios and Illumination…
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working
in the game industry. I specialize in environment and prop creation. I’ve primarily
worked in realistic Sci-Fi Unity games but i've also been employed for
stylized/lowpoly work. I am available and looking for remote work. I’m open to work
in part-time,…
I've been trying out making some stylized models lately (mostly a few handpainted weapons that I never posted as they just weren't up to snuff IMO). Anyways I figured I'd try making a stylized asset utilizing sculpts and PBR as that is closer to what I usually do (somewhat realistic weaponry and vehicles). So I decided to…