Hey guys, I'm a pretty well tuned Artist looking for Wizard Programmers that are interested in collaborating on something on the side. I work full-time currently, but usually spend my evenings working at home. Lately, I'm thinking this time could be spent chipping away at something potentially put on Steam or elsewhere. If…
Hey polycounters, I am having some crazy weird glow on the side of my monitor when i am in game preview mode. It isn't there when editing normally but as soon as you press G the glow appears and is realllllly annoying! Anyone else seen this before and if so how did you solve it? Cheers!
Marmoset Toolbag 3 looking for tutorial on how to fix backface 2 sided shader normalsCull backface = offtexture maps set 1texture maps set 2 flip Vertical
astro, its whether his life is better, but whether other people's lives are better for it. and yea, both sides twist everything however they want. moore however is just one of the most blatant offenders from either side.
Hey guys, I'm a game artist and I always used UE4 for our games. But lately we have been using Unity for mobile games and to be honest, Unity is very limited for artists. However, I'm creating a turn based strategy game scene. I have wall models which are basically planes. Is there a way to make the material (shader)…
I am noticing that a few of the grass models are flipped on it's side when I import to UE4. Am I importing these with incorrect translations, or is this a mistake in the library itself? Also, I bought both the "tall grass" and "clumped grass" assets, and the models themselves have the same names, which I found a slightly…
Hi Guys! Short question: How can i change the Camera Angle or the whole Settings of the Side Scrolling Template Camera? I want to set the camera a bit higher and its to near. Please help. Gazu
Hi everyone, I'm starting to learn how to use Unrealscript in UDK. Now, I've been following a page about a side scrolling game (with documentation from UDN). Here's the link: Click Here Now I've been trying to implement this for my own game and everything works except for the fact that the player mesh doesn't show up.…
you can rotate the circle so instead of straight edge in middle you get the quad side of circle meeting this flat piece, thus solving your issue and giving you natural bevel as in reference