Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for an Animation Director to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
WhiteMoon Dreams, Inc. is still HIRING! We are an indie game developer currently located in DTLA but moving to our new home in Pasadena in a little over a month. We have several super exciting projects in various stages of development, both in traditional games as well as VR (we just did the demo disc for the PSVR launch).…
Hello all, This is my progression thread where I will be sharing the work of my final major project at University. I study Masters in Games Art & Design with a previous background in Architecture. This project is aimed to showcase a concise variety of technical skills based on a game concept I developed within the Star…
The Third Floor, Inc. is looking to hire local Previs Artists in Vancouver to work on an exciting feature film! Must be a resident of British Columbia. By using the language of cinematography and animation in tandem to design the strongest possible sequences, a previs artist holds an impactful and highly collaborative role…
Internet. Besides, there is not much to tell more about Crytek troubles. Yet another company which was badly managed, by managers who doesn't have any vision or understanding of market they are trying to be on. Crytek should just remain technology company that focus on engine development and from time to time, make game…
Albedo, into translucent & transparency, but yeah it was an error cause i am still learning this "new" thing, no team mates or anyone that does this irl near me or anything. Found a guy on youtube i think he does twitch also that helps me get closer to my goals while i still have to do something on my end to get the look…
Idk the lore here for any of this its my 1st thoughts & yes i suppose that does happen with tall people they too look "stretched", guess i am not usually (nor do i notice) this elongated look to irl people. hmm i see even though your model is elongated its not as bad as i am seeing it on my end, here is a img, the site…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Animators for a short term contract. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
I had a quick scan of your work and a couple of things popped out to me straight away. The mesh density on some of these pieces is unbalanced for what you're calling "low poly". You have areas that are sparse and very low poly, and then other areas that are so dense that they're black. Optimisation will be a massive…