Yeah, it's not all that different from cars in that respect. You can get something a little older that will work very well most of the time, certainly well enough for a range toy, for 5-800 dollars of most long-arms and rifles that most people are interested in. A decent, basic 1911 will go for 400 dollars or so. But then,…
Top 2 Disney Embroidery Machine Reviews If you're a Disney enthusiast looking to infuse a touch of magic into your embroidery projects, then you've come to just the right place. At CraftsSelection.com, we understand that choosing the right embroidery machine can be a daunting task. That's why we've put together this handy…
I just finished my rendition of the Sci-Fi Light. I created the light model using Maya then did a minor pass in Zbrush to add a little surface damage and to not make the edges so sharp. I then sent it into Substance Painter for the texturing and finally imported it into Unreal engine for the final render and used…
Hey, all. I'm finishing up renders on a new portfolio entry, but I felt it'd be good to post here first before I publish to Artstation. I'm looking for critiques on my firearm, the 1301 Tactical. I'm primarily seeking feedback on the texturing work on the shotgun, and the quality of the renders in regards to lighting and…
I have really enjoyed using modo from 601 and the foundry did do their best to keep moving the software forward but 901 has been a complete slap in the face and a completely different attitude has shown it's ugly face. Basically if you bought 901 you where duped into being a "beta" tester and of course the fan boys will…
Been posting this in waywo, would appreciate some more in depth crits/suggestions. Wordy rambly version below image. I'm trying to round out my skillset a bit, to try and see about getting some contract work as a general or prop artist. I figured it'd be good for my portfolio to have a few examples of nextgen weapon…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
101 Things I Learned in Architecture School: [ame="https://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666"]101 Things I Learned in Architecture School: Matthew Frederick: 9780262062664: Amazon.com: Books[/ame] Good level design thinking in there as well.
Hello I just graduated from a Game Development program but want to go more in depth on character creation. I found this guy names Ryan Kingslien and people praise him for his teaching and sculpting skills. He recommended this book.…
@Brian "Panda" Choi for rigging I highly recommend Rigging Dojo, they have a character rigging 101 and facial rigging 101 class that really go in depth and give you good foundations. I'm currently taking the rigging 101 and learning a ton within just the first few weeks.