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Steyr Mannlicher WIP

Joseph Silverman
polycounter lvl 17
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Joseph Silverman polycounter lvl 17
Been posting this in waywo, would appreciate some more in depth crits/suggestions. Wordy rambly version below image.
6fyxgmr.jpg
I'm trying to round out my skillset a bit, to try and see about getting some contract work as a general or prop artist. I figured it'd be good for my portfolio to have a few examples of nextgen weapon modeling, so I started on this. It's 4700 tris, just about, and using 512x1024 maps for diffuse/normal/specular. Not set on the grip at all (could use suggestions of what to do on it,) not done detailing the metal, gonna add stamping/text/etc, blahblahblah. I think it's a steyr Mannlicher 1901, but not sure about my ref.

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  • Flewda
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    Flewda polycounter lvl 17
    That's an interesting gun. I've actually never seen that model before.

    The texture looks quite nice. A little bland and not much going on, i dont know if that's how the real gun is or not, but if there is any stamping on it (as you said) putting that into the normal map especially would spice things up a bit.

    I actually like the handle (from waht I can see). The render isn't the greatest :-\ having the guns overlapping like that makes it really hard to see details when they are casting shadows on one another.

    Looking good though.
  • Sandbag
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    Sandbag polycounter lvl 18
    yeah, it's the Steyr M1901, quite an ugly firearm. It looks almost painful to hold, let alone fire. For early semi-auto pistols I'll definitely take the mauser c96 thank you...

    Personal taste aside, there are a few areas that could be improved. The scratches on the barrel are very random and really don't need to be there, otherwise the metal texture is nice.

    the grip is a little different than you have, though I'm sure there were alternate grips, but all the ones I've seen were like this lovely photo from wikipedia:

    http://upload.wikimedia.org/wikipedia/commons/0/09/1901AustrianMannlicher1a.jpg

    otherwise looking nice. I'm not up on current gen weapon polycounts, but nearly 5k seems a little much for a pistol, I would look into trimming it down a bit personally.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Thanks for the feedback, both of you. smile.gif

    Flewda sorry about the overlapping. Hopefully with both better lit, in this picture, it won't be quite as much of an issue.

    Sandbag, yeah, I noticed that grip on some pictures, but others used a wooden grip. I figured it wouldn't hurt to take a liberty. smile.gif

    Anyway, update. Would still really appreciate c&c:
    6cwwr2r.jpg
  • Smirnoffka
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    Smirnoffka polycounter lvl 17
    When I saw steyr I thought of:

    SAUG.jpg

    Hehe, nice job, looks wonderful smile.gif
  • NeoShroomish
    Hmm, I was envisaging a man licking TMP D:

    Looks cool, that's a lot of polies though laugh.gif
  • flaagan
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    flaagan polycounter lvl 18
    Smirnoffka.... mmm, the AUG... the work of art that'll work you over. My personal fav from Rainbow Six: Raven Shield. Would love to own one just to be able to hang it over the mantle. laugh.gif
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    Looks awesome man.

    Only thing I could suggest, is to add some gun metal stains and tarnish, to both the diffuse and spec. Even looking at that wikipedia image, you can see that it's got some green, red, brown and blue in the metal.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Little update
    61jz7lj.jpg

    Thanks Vassago, I hadn't quite gotten around to finishing up the metals yet, but there's a little more variation now. smile.gif
  • indian_boy
    looks pretty sweet. i was just wondering if u'd mind showing wires? just wanna see em.
    also, the part where the screw enters the wood. Isn't there something that normally surrounds the screw's entry-point to prevent the wood from damaging? i'm not quite sure, but i think so.
    unless of course ur working off of ref images.
  • Wells
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    Wells polycounter lvl 18
    am I missing the point of having two of them in every screenshot? are they at least mirrored so we're seeing both sides?

    no crits - looks like a gun to me. The model specs seem high, but that's your call to make.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    [ QUOTE ]
    am I missing the point of having two of them in every screenshot? are they at least mirrored so we're seeing both sides?

    [/ QUOTE ]

    I figured a slight change in angle would show the specular map better, and be easier to look at then a turnaround or something. Any crits on the model/texture itself? smile.gif

    (indian boy, thanks. I'll check about the screw's seating. Wires are nothing special, just a simple midpoly weapon model http://i3.tinypic.com/63vo6zd.jpg)
  • EarthQuake
    Get some scratches and worn edges in there man, the mat is reading a bit bland because you dont have much of that. And also, throw a bit of a gradient over the entire thing, in the diffuse and the spec. Did you render out an ambocc map? Multiply that on your diffuse and spec as well.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    Thanks, EQ. I don't have an ambocc map, but I did my best to improvise. Also scratched/wore things, a bit:

    61twlts.jpg
  • Tulkamir
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    Tulkamir polycounter lvl 18
    Look great. My only problem is that where the wood handle connects to the gun it seems odd. Seems like the wood is over top of the metal. Odd comparison, but it looks like the gun is wearing pants.

    Maybe it's supposed to be like that, if it is ignore me. I dunno crap about guns. Just looks a bit odd to me.
  • pliang
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    pliang polycounter lvl 17
    I think besides the colors complimenting each other pretty well, I think alopng with some scratches and abrasions on the gun bevels, you can add some type face on it too.

    What bothers me is that I dunno why is the little part behind the barrel so bright and purplish?
  • EarthQuake
    you should definately render an ambocc map, will add a lot.

    edit: also the wood dosent really read very well, maybe a nice clear wood pattern there would help, or adding in the fine detail from the reference posted above.
  • Smirnoffka
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    Smirnoffka polycounter lvl 17
    Looking good, but something really bugs me about the purpleish bit at the rear, almost like its a stretched texture.

    @ Flagaan Hehe, being in the defence force I have one in my room. I'm holding it right now in fact smile.gif Anyway, if you want the shape, I believe you can buy some pretty realistic bb gun versions of the net for like US$30 or something ridiculous. Me and some buddies were thinking about buying them and running around with them, but since it would be mighty confusing to higher ranks, we decided against it...

    Would have been a shitload of fun though.
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