Um, what? They are both 1080 displays which equates to about 100 ppi on the 22" and 170 on 13". Massive difference. In fact 3 times the difference as between my 1080 24" monitor and my 1440 27" monitor and the difference between those two is night and day to me. Edit: Oh, I just realised you were probably reffering to the…
$100 OFF All tdu courses for Polycount users! Discount Code :: polycount2015 PhotoReal Lighting with Vadim Turchin (Subtle VFX) May 11 - July 6, 2015 http://td-u.com/photoreal-lighting/ Principles of Lighting with Michael Tanzillo and Jasmine Katatikarn (Blue Sky Studios) May 18 - June 22, 2015…
Hi A client has expressed interest in Quixel suite and they use Photoshop as their main texturing tool. I have been having a look and I have found it to be quite slow and it seems a little unstable I have an intel xeon proc e5620, Geforce GTX 970 and 18 gig of RAM I am using the demo helmet but it seems prohibitively slow…
So it is best to use the modular approach whenever possible. Although I saw a video of the guys from Escape from Tarkov, they modeled a building that could be perfectly modular and opted to model-everything. I think it is a method that is also correct but it is still not a good option if maximum optimization is sought.…
Hi there! So I'm currently working on a game called 103 as the artist and I can share some of the work I've put together so far. I worked with an illustrator for the line work in the UI, some pictures and posters and a couple of concept artists for visual development of the game. The plot focuses on exploration through the…
Hi, Thank you so much Here is the final code string $path; int $fill = size($path); if ($fill < 1) {print("select one or more object please ");confirmDialog -t"Select Error...." -m"Set Path Or Click Reload " -button "Close" -cancelButton "Close" -dismissString "Close";} else { setAttr "defaultRenderGlobals.imageFormat" 8;…
Hello everyone, so I have just installed Quixel suite 1.8, run it and choosed my Photoshop folder, now once I try to create a new project (1024x1024) I get this error: so I tried to fix it up and create a smaller project with width and height of 255 and now I got this error:
Hi all. So the topic says pretty much what I want to achieve. I have tried many things and looked everywhere but I am still in trouble. I have noticed that the fur is generated as a square in the uv space and the bigger uvs the more clamping model has. However my uvs are at the borders of the uv square now and for more…
Hi I just noticed https://hdrihaven.com started to offer 100%-free-for-commercial-use CC-0 licensed quality HDR-images for everybody. Great resource for any 3D artist!
IMO making scanned textures tiled is better to do manually in Zbrush or photoshop . Same for roughness. Based on Adobe Sampler its a waste of efforts. More lacking tools is de-lighting , especially extracting albedo from sun shadowed images . I yet have to see something working as good as those special flash lights that…