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ANSWERED: Quixel suite 1.8 slow with lots of crashes

polycounter lvl 12
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mrnpc polycounter lvl 12
Hi

A client has expressed interest in Quixel suite and they use Photoshop as their main texturing tool.

I have been having a look and I have found it to be quite slow and it seems a little unstable

I have an intel xeon proc e5620, Geforce GTX 970 and 18 gig of RAM

I am using the demo helmet but it seems prohibitively slow in processing functions

Are there any known issues with 1.8?

I use Substance painter and am happy with PBR as a process, Quixel does look good and I am wondering if there is a configuration that you can reduce like in Substance painters resolution etc,

Many thanks

Replies

  • Eric Chadwick
    Moving this to the Quixel subforum instead of Technical Talk.
  • Pleasure
    mrnpc wrote: »
    Hi

    A client has expressed interest in Quixel suite and they use Photoshop as their main texturing tool.

    I have been having a look and I have found it to be quite slow and it seems a little unstable

    I have an intel xeon proc e5620, Geforce GTX 970 and 18 gig of RAM

    I am using the demo helmet but it seems prohibitively slow in processing functions

    Are there any known issues with 1.8?

    I use Substance painter and am happy with PBR as a process, Quixel does look good and I am wondering if there is a configuration that you can reduce like in Substance painters resolution etc,

    Many thanks

    You can set the preview resolution, which will speed things up quite a lot.

    Also Quixel 2.0 which will be available soon has a huge performance boost.
    Moving this to the Quixel subforum instead of Technical Talk.

    Thanks for moving Eric
  • mrnpc
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    mrnpc polycounter lvl 12
    sorry for posting in the wrong place, thanks for moving
    simon
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