Got a issue with rendering polypaint without shadows. Software renderer cannot render polypaint. Hardware renderer can, but adds shadows. Cannot have shadows... If advanced lighting is turned off, polypaint is turned off. Any ideas?
I was wondering if anyone could help with automating the batch rendering of multiple camera and render presets. We have sets of presets for each isometric direction. up, up/right, right, etc... Could we create a .MEL script which would automatically change each preset for the camera and render settings and batch render it?…
We teamed up with a client who sells beautiful wall panels. they wanted some photo realistic rendering of their wall panels for their marketing and catalogues. We rendered few images as if the wall panels are already installed in an interior environment. CAD drawings are provided by our clients. Since their panels…
Hi, guys. I am just starting with Maya. I need to learn this because i am student now and they use Maya in the university and not a Blender. I have been with Blender for almost two years. This is great program for me because it allows me to make complex animations quickly from the scratch and cheaply render them, this…
When rendering out passes, say diffuse and shadow, I use to set them up separately before rendering. I'm a bit slow on the uptake but I've recently began using Render Elements in Max. How can I use Elements to render out the passes (diffuse + shadow) without having to render out the complete master render first? It seems…
Sad problem.I am still struggling with my renders looking different from the ones obtained after batch rendering.I have decided to render each frame from Maya by clicking the render button instead of batch rendering them.Why does Maya have this problem? I wanted to ask if there is a script that can render out each frame…
Hi, I was wondering how real-time renderers were able to render scenes so quickly compared to pre-rendered content. As of recently, the latest advances in real-time rendering technologies have made games and movies approach the pre-rendered quality more and more and I still don't understand how they've managed to do it.…
Does anyone know how to keep or retain the previous render in the image editor while re-rendering a region in Blender cycles? Whenever I select a part of my image using shift B, the previous render is completely erased and the new rendered region becomes the new image. It would be awesome if you can see the changes you…
I'm getting a wierd problem where every few renders I do one of my models texture is rendering incorrectly... sometimes it renders normal while others it renders with what looks like a messed up UV map. What's goin on?