Hi, basically what I want to do is to assign material property to an array like d_standard =#("diffuseMap") and later call it as property like defmat = standardMaterial() texPath = Bitmaptexture fileName:tmp defmat.d_standard[1] = texPath << This is where I get lost Is there any way I can achieve that with maxscript? For…
Hi everyone, I from Colombia, and i'm looking for freelance job opportinuty as Rigger Artist. I have experience in videogames, VFX and animation Software: * Autodesk Maya * Autodesk Motion Builder * Unity3D * Unreal Engine 4 Skills: * Muscle system * Retargeting UE4 (from custom rig to mannequin) * Mocap retarget * Facial…
Hey, when i hit export "all" on zbrush goz, only the first subtool shows in max (2012) All subtools are exported as obj in C: \Users\Public\Pixologic\GoZProjects\Default So it seems that max fails at importing the other subtools. Did anyone already have this issue ? It seemed flawless and staightforward :[ Thanks ! edit:…
This is probably something most people already do, but in offsetting UVs for a bake this morning and I realized that a volume select modifier could make that a lot easier. Process is scriptable (using a UV xform modifier instead of an unwrap), but I haven't got there yet. Handy if you've been doing pieces w/ box select /…
I have an anatomy mesh where I made several fixes to one side of the mesh but Smart Resym in ZB isnt working correctly, the mesh is stretching. I am open to mirroring the mesh in Maya also but I cant delete the bad half or I'll loose the vert numbers and wont be able to update the sculpt. I downloaded a MEL called…
Are there any tools for editing vertex colors' HSV/MinMax, after collapsing the stack? The VertexPaint modifier is great for editing vertex colors, but HSV and Contrast and Levels only work on colors stored directly in the modifier, not colors that have been collapsed into the mesh. I found an old script from Kelly Snapka,…
The School of Arts, Media and Computer Games at Abertay University are looking for a new Lecturer, and it may interest some of you. https://www.hirewire.co.uk/HE/1061263/MS_JobDetails.aspx?JobID=69744 "We are particularly keen to attract applicants with a strong track record of research and teaching and/or significant…
Hi. I am creating the game on a fairy tale A.A.Milne Once on a Time Engine: Unity3D. Short description: Adventure, width line script. It is a fine story. Player will be interesting, to know, what will happen further. Hi will be able not just to go throw the story, but to walk in the world and will be have some sort of…
Hi. In every version before 2019.3 this line of script is working: on _rollout resized size do
( print ( size as string)
) when I resize vertically rollout floater window I got point2 value with current height. In Max 2019.3 this event is not triggering at all. I have read the docs and this event is present in very first…
How would one do a shader script that: - stage one would scroll an additive fire texture upward, the 'fireball' stuff - stage two would 'alpha' this out to a blob shape where we don't get seams and such ugliness, and make it look more like an actual fire. I used to have this all printed out but it's all gone now, to a…