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Vertex color HSV/contrast/levels in Max after collapse?

Are there any tools for editing vertex colors' HSV/MinMax, after collapsing the stack?

The VertexPaint modifier is great for editing vertex colors, but HSV and Contrast and Levels only work on colors stored directly in the modifier, not colors that have been collapsed into the mesh.

I found an old script from Kelly Snapka, but it's very broken in Max 2010, and looks like a bit of work to update.

It would save a bunch of time if there was already something up and running for this...

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