From what I can tell and what I've read, you'll get better results by mirroring horizontally. I don't think you should attempt to mirror both horizontally and vertically at the same time like in your latest examples because vertically just does not work well at all. If you look at your new examples the horizontal mirroring…
I'd like to hear opinions on what I somehow noticed maybe not in every but many recent games as a trend. I mean not an exactly same "uncanny valley " people discussed decade ago about Beowoolf and Polar express and imo related mostly to animation but rather more subtle, more general thing a picture get after crossing…
Position Information Title - Maya Environment Artist Type - contract position Starts - January, 2006 Duration - 3+ Months, with opportunities for future contracts Time Commitment - to begin on this project, a minimum of 15 hours per week is required, 20-30 preferred. Compensation - competitive, depending on experience…
(UPD), I've modeled and textured a locker and some pipes and added them to the scene since the last post. I've also looked into vertex painting / texture blending, but I'm unsure how it applies to a modular kit, since it appears vertex painting would be used once the room and objects had been placed together in order to…
THIS IS AN NSFW PROJECT - FULL genital rig needed on-top of general locomotion/combat. We have an opening for a rigger/animator (ideally someone who can competently handle both). This is a PAID JOB, from a fully funded studio of ex AAA devs. -Blender OR Maya -Comfortable with both female AND male anatomy -Competence to…
I would like to know which file-types (models/textures) are best for use in UE4 ? And can I attach textures to models and do some modelling in UE4 or only Blender? (what is possible in UE4 editor?)
I would like to improve (make more details) models like these…
Maybe the scale controller got changed somehow, for example by wiring it to something else in the scene or having a Scale List with a different entry being active. Check in the motion tab of the control panel (solid circle/sphere with motion lines to the left). Default is Bezier Scale.
Here is my logic. Whats the point if u work for example 5 years in the company and u dont have any commercial portfolio piece to show after. And if u decide to leave or studio shuts down suddenly.......and now u wanna apply somewhere else for a job u have nothing to show after 5 years. Ofc point is knowledge and experience…
Alright, so you're suggesting in a case like this to make a bunch of bricks that are mapped to blocks instead? But let's say I want to create a large block for an example, it would require to much resolution for being uniquely unwrapped and wouldn't have the necessary details with a tileable texture. Or would you go with…
Well the nature of the problem is simple. If you texture on a straight object and then bend it, the texture will stretch on the polygons that get wider and compress on the polygons that get thinner. That's the basic logic. If you texture on an object that is already curved, then there is no stretching or compressing to be…