Is there a option in max like there is in maya where overlapped UVs in the UV editor are a different color. example red = 100% unique UV space ||| purple = overlapped UVS
I personally think Bodyrott's demo reel is a very good example of a model/texture showreel. http://www.tylersart.com/gallery.html You can find it there... worth a watch.
Get a GP32, it is still better that the PSP and the DS, even though it is a few years old already... for example it just got a full speed Genesis/Megadrive emulator
Just be careful of using floaters - they produce incorrect heights, as you can see on [hp]'s example. They will swim around the surface is used in a parallax map directly.
this was just an example for a game that runs everywhere^^ dont worry about sizes and stuff, this comes when you choose an engine to show it in^^ this phase of the progress is called "optimisation"
I'd recommend bent vertex normals, and some vertex color ambient occlusion. http://wiki.polycount.com/wiki/Foliage#Vertex_Normals An old example (could use better textures):
Awesome, thank you Swordslayer. To clarify for anyone who's not used to European numbers, #{1,5,25} is the vert number so you could sub this for 923 for example to select vert 923.
I've been trying to reproduce a displacement effect on cubes for a cloner plataform that I've seen. But after trying out and tinkering with every option avaliable on Arnold, I didn't came close to the details being so perfectly extruded and shaped. Here's my settings on Arnold and the file overall with them applied: Do I…
hello, i'm serious, there are mosquitos now adays, why for example they bite more when you are attacking a boss in a game console, is this because the body makes adrenaline which gravitates insects in someway we don't know about?