model Different resolution versions of an enemy character asset for a game in development. Lowest version has 1.5k polys, medium is about 5k, highest has 90k. Method -- blocked out in maya with a bit of extra detail done in there too. I treated this a little more like a hard surface because I thought it might be hard to…
I agree with Thomasp, the hair style you're going for is probably not suited for sculpting or hair cards, at least not the way you're using them. It's not that "you're doing it wrong" that method can work and has been used by a lot of artists over the years, but it leads down a very limited path that has I'm pretty sure…
Hi Nikola I've worked in both games and film pipelines and I think I can answer some of your questions. 1. This totally depends on the game but for the part game models are approximations of real things. In other words we exaggerate details to make them easily readable on screen . (this also helps reduce polycount and fit…