Hello all, Polycount is currently working with BetaCon Game Expo, which is happening in Portland, Oregon next month. This is a general public event, not a professional developer event. This is aiming for the same sort of audience as PAX or a ComicCon rather than a GDC or E3 style event. We are currently planning on having…
PROJECT NAME: In Search Of Sound And Color OVERVIEW: Its a game for the Unreal Development Kit. The game is a cartoony side-scroller with a heavy emphasis on pacing and use of color. The initial levels are very bare and without any color at all; the further the player gets the more and more color and detail is introduced…
Our team is looking for creative programmers, texture artists, UI designers, riggers and marketing representatives to assist in the development and promotion of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to…
Have anyone noticed any advantage of Fuji X-trans cameras over Bayer ones with similar matrix resolution for capturing tiny mesh details ? I heard rumors that xtrans performs better but never noticed any advantages visually in the images . Contrary for example to old foveon matrix camera and its vastly superior sharpness…
Hello! I am the project lead on the development of a Legend of Zelda mod for Skyrim. I have a few different models lying around that I need to get into the game at some point, but they are completely un-rigged. I could probably do it, but this is not something I am experienced in, and I do not want to take my attention…
My name is Tobi VDB, I'm a recently-graduated 3D games artist looking for work at the moment, preferably remote freelance work. I specialise in stylised 3D characters, but have experience with hard-surface modeling and Zbrush sculpting. I am a capable modeller, rigger and animator, and even have some background in…
Hi. We are a small group of two programmers and a screenwriter willing to develop a multiplayer quest game with the focus on solving logical tasks. For the moment we're working on the story and collecting technical requirements. We are looking for an artist who will like the idea of creating and supporting a…
Hello, we are a group of hobby game developers. www.magicstorm.de we are looking for an artist to do some static or animated 3D meshes for our new game TombClimber 2 :-) It will be a shareware game, if we earn something, we will split the money. Here a link to the old 2D game, we want to do all again but in 3D now:…
Hello, we are a group of hobby game developers. www.magicstorm.de we are looking for an artist to do some static or animated 3D meshes for our new game TombClimber 2 :-) It will be a shareware game, if we earn something, we will split the money. Here a link to the old 2D game, we want to do all again but in 3D now:…