hi, I'm experimenting in modo with the 3d paint and low-spec models- pixel art rez textures etc. It's working out just fine except for painting in the UV window. When drawing on the model, I can use a small brush to get a single pixel mark, but when I try the same thing in the UV window with the smallest possible brush set…
Hi, I'm not able to align the buttons properly in the layout. Can anyone help me with that? proc ScreenCaptureWin() { global string $rsTxtPath, $rsTxtName; string $sn = `file -q -sn`; string $cfp = `dirname( $sn )`; if (`window -exists ScreenCapture`) //closes window if already open deleteUI ScreenCapture; window -title…
Hey everyone, I'm trying to create some game assets in Modo 601 and I'm having some trouble with materials and UDK... the problem is that the materials don't appear on my model after I import it into UDK. The UDK docs are rather vague on the subject (or maybe I just don't understand) but since I know for a fact that more…
I'm trying out modo atm, and have some questions maybe someone here can answer: 1. When I have a selection with a gizmo (move/rotate/transform) enabled I'm unable to deselect by just clicking outside the gizmo/selection. Instead I have to either toggle back off the gizmo, or switch selection type. Is their any way to…
this is a real 'are you kidding me' moment for me.. I mis-clicked somewhere while using the uv editing window and managed to somehow split the edit viewport from the background window with all the buttons on it. I closed the viewport I seperated off and figured I could reset the uv window, and I have not figured out how to…
After switching to 501 I never had proper normals.I switched 501 for the smoothing groups and it's supposed to make my bakes even better not worse. It seems mainly I have problems on the edges,here are the pictures,please help. In marmoset: In MODO wievport: Normal Map: Low Poly with smoothing groups:
Hey guys, I am trying to have my vehicle play an animation when it fires my projectile. What do I need to do for an animation to be triggered when firing my gun on the vehicle? But what script do I edit to tell what animation to play when firing? Here is my UTVehicle_Cannon.uc file: /** * Copyright 1998-2011 Epic Games,…
*Edited 02/26/2019 7:32 PM Hello, I am in need of character assets for a passion project video game. I am currently working on traditional 2D character designs that I want to be turned into usable 3D assets. I only work part-time so I only get around $600 a month, I'm not rich. There will be 20 Base game characters that…
Hi, i am using Mac OS X, so i can't use Max. I started couple of months before with Maya 2014. I had feel that Maya is best and other programs like Blender/Modo/SoftImage are just little brothers. Today i know that they can be maybe better in modeling (that is where i am interesting in - create game assets), but still not…