I received 2 weeks ago my Maya 2009 licence... I installed it yesterday night.... And this shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiitt!!! They modified lot of stuff and cannot understand why... A - switch between the change pivot tools and object mode is shiiittt.. B - The mulit color component selection compeltly and…
The UV box in 3dsmax will automatically snap to the size of your texture if you uncheck "Use Custom Bitmap Size" (found in options pannel or menu). You have to set the upper right drop down menu to your texture instead of the default checker pattern for it to change to the actual size. There was a script or method to force…
Maybe I'm not understanding the question/drawing, but I think your trying too hard. It looks to me by "overlap" that you just want that image in the circle to come down into the same area as the text, like the bottom half of the circle is sitting on a different background color. That would all be done with image editing,…
Hi guys, I am currently trying to get my head around creating custom vertex normals in max 2013. So far I love them but they only seem viable on large flat faces or simple assets because 'out of the box' max makes editing them so fiddly and time consuming they defeat their own purpose. I have read the popular thread…
We're looking for creative, versatile, self-directed artists who have solid experience in creating 3D models and who enjoy working in a smaller, yet highly collaborative environment. Applicants should also be capable of sketching their ideas on paper to help portray their ideas and thoughts. Portfolios should demonstrate…
hi everyone, a new version of luxinia was released. The package got 2 new demos. One for normal-mapping and one for tile-textured terrain. Another main improvement in this release is the resource viewer, in which you can explore all of your projects resources (materials, particles, models, animations). Each category allows…
[ame]http://www.youtube.com/watch?v=le3-m3GpX4w[/ame] Work only with Editable Poly objects. The video show all that the script can do. Reference coordinate system must be "Screen", can align verts, edges or faces. "avg"(average) button will align selected subobject elements and sometimes the result will be the straight…
I've put up a new site to demo some Unity projects of mine. As you'll notice, the web site is a work in progress and not all pages are done. I've also decided to put up some Unity projects that are a good start for any project. The idea is to share some assets, some Unity scenes w/scripts and working functionality. You can…
I've got a simple bipedal model I'm working on, and I just finished rigging finger curl and grabbing animations on each finger on the left side. I've driven the keys for the animations through a control curve which the hand is constrained to so that it follows it as it moves. How do I copy all of this over to the other…
If your needs are not simple and you actually have to re-order "every" vert's order to match another model whose vertex size is the same ( and is essentially the same model. Tho I suppose the following is valid for any "UV matchable area" ) Chances are you have committed to UV layouts already and have turned on the…