Yep I agree. It would be awesome if we where able to restructure our society in a way that allowed us all to live in Earthship style homes in close knit communities. People do care, and are changing things just doesn't happen over night like most of us want. All any of us can really do is make the right choices when we can…
Taylor, it's not beyond what you can do. There are a few simple things to consider when writing. - Consider the settings, what are the colors? The sounds? The feel ? Fill the senses of the reader , but don't give them so much that they feel inundated with detail. - Don't ham up the dialogue; "thee and thou" don't read too…
A GI joe Movie, oh I'm so freaking excited I could take a crap my pants. Oh why not make a Mega Man movie next, but to not piss off everyone who loves evil robots lets make them hunt down termites instead. Everyone hates termites right.... I think a Kirby live action movie would be better than GI Joe, sorry but I can't see…
Ace, looks really nice. First thing I notice is the swing of the hips doesn't quite seem to match the transferrance of weight from the legs. From what I have *cough observed, when a lady walks like that the hips kind of snap quickly to the next position at the moment weight is fully transferred, rather than slowly tweening…
Ok, this idea started a while ago while slightly tipsy and seems to have taken root. The idea is a large cat mixed with mechanical parts, ie a bike. It is only in its early stages and so far ive only started major work on the legs but any C&C is welcome.
@Niknesh Thanks for the feedback! Both you and CanberkYucekok said the same thing about the body not being metallic. I read the concept as as metal with a thin layer of paint on-top, I'm guessing you think of it more as anodized aluminium? I changed the shell to be anodized aluminium with a relatively light colour and…
Hey STFvfx, that's a nice scene :) Here is what I think can be improved: - Most potential is in the lighting. Adding some light-sources and have them react with the scene can give more depth and help readability. - Most of the robots seem to have the same very shiny material. You could assign different materials to get…
Thank you! I really didn't want to be struggling with basic pose and composition issues late in the game :) Still lots to do: - I'm thinking I'll turn the victim into a robot so he can be slashed apart and sparks can be shooting out. - Have to make the background look like Zaun style architecture and get a decent amount of…
This is actually a decent amount of work at a pretty good level for 4 months. Keep up what you're doing, you're definitely on the right track. All I can say right now is, be wary of how you're lighting your shots, a lot of these are quite dark, and in a demo reel you want your shots to be clear. My typical set up for…
@jewski-bot thanks for the tip, I am constantly afraid of putting too much geometry into my models, maybe I should try to allow myself to use a higher polycount :^) As for the "8" (definitely don't know how else I could call it), the modeling ended up looking pretty good to me after the preliminary baking I am now modeling…