Hey guys, I've built a full tree using 3dsmax for import to ue4 but would like to take it into speedtree to finalise things like wind/LOD's/billboards, is there any way to do this?
@Realextalk - A great place to start might be looking at the Speedtree for Unity toolset, they have good beginner tutorials on the Speedtree Youtube page https://www.youtube.com/user/SpeedTreeMiddleware
Hey, I am wondering if you can bring trees modelled in the Speedtree modeler that comes with USK, and bring them into 3ds Max. Is this possible? If so I'd be so happy. Thanks in advance!