Also, as far as I can see there's no way to view bones in Marmoset, which makes troubleshooting things quite hard if the rig doesn't import correctly or have deformation issues.
I'm wondering if there's any sort of advantage using Marmoset versus 3Do from the Quixel suite. I'm thinking of purchasing the Quixel suite for ~130 usd, which comes with nDO, 3Do, dDo, and a Megascans starter. Whereas with Marmoset, you only get Marmoset for ~130 usd. Is there any advantage to going for Marmoset? Or…
Is there a way to get reflections in Marmoset Toolbag? I was using dDo and it looks like I can get reflections in the Marmoset preview (now with skybox) but in Marmoset actual, it looks like all the skybox does for me is create light based on my cube map?
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Hi, are there any updates on baking Albedo in Marmoset with refraction included? I'm currently working on an in-game project which relies on such technique, and I can't find any info on the topic.