Hi guys, I've recently started using UDK and I'm following a few tutorials. Whilst i was in the middle of making a level it stopped allowing me to add textures to brushes. If i try to drag and drop from the browser window it comes up with the crossed out circle symbol, and if i right click the brush and apply material it…
Hello. I'm Kais. A modeler in nameless studio. We're currently working on multiplayer game and are near to release the Alpha version. We're seeking modelers who are capable of making high-poly models, UV map them and then bake them. We're also looking for texturers who are able to make dynamic lightning textures for…
I'm new to Marmoset, and I'm still grappling with texturing, in general. I have a basic OBJ file for the walls of a room imported into TB2. But any of the presets I use lay the textures horribly wrong. This is something probably pretty basic. What am I missing? This happens when exporting the walls mesh as OBJ or FBX. See…
So i found this wood texture that i really like only problem is that its the wrong color and i dont know a good way to edit it so it not just a a color overlay. any suggestions? Reed This is the texture i want to change. This is the desired look.
http://picasaweb.google.com/TheEnolaJay/ZBrush3PolyPaintingTutorialI#5325724788699544082 As in this tutorial on page 9 of the tutorial he has a alpha as well as a texture file that he calls " acidic colors " I was wondering where I could get some alphas like this as well as textures? Anyone know ?
Email: Thfpjct@hotmail.com Discord - Portfolio - LinkedIn - Resume Hello! I am a Brazilian texture, material and 3D Prop artist (Entry-level) looking for work in game development or anything related to my abilities. I love what i do and i love even more when i work with others. Heres some stuff i've done:
I have a lot of texture painting to do over the next few weeks and really want to improve as much as possible throughout, so thought I'd start one big thread that I could update as I go (and bug people with incessant questions :poly139: ) ...not that I was at all inspired by these threads...…
I think the scale of the wood texture is a bit too small. The knots in the wood would be much larger on a handle that size. However, I really like the look you're getting out of it (even if it's not perfectly realistic). You could try adjusting the texture a bit to make the knots less noticeable while still keeping that…
Png texture with alpha channel but the transparency seems to be white. How do I let the transparency in the png texture look through to the background?