Imo, Polycount is a game art community, and it should stay that way. Maybe a outsourcing studio with the Polycount name on it, with people freelancing/contributing on a asset-by-asset basis, but that's about it.
Hey! We could become smell artisans if all art jobs are outsourced.... Little from A, mix with B.. Walah, the smell of a rotting zombie with a tad of cologne.
That's interesting, I wonder why they decided to outsource the boss fights? They did a good job on everything else, and the bosses are the only weak spots I can think of.
Thanks Kevin, great information I wasn't sure how much outsourcing was going on, definitely nice to hear that the majority of the legwork was done by you guys in-house!
Yes, the studio has to build their tools and pipeline around the 3d package. You might get away with it at an outsourcing studio (especially in China where software is free)
Sperasoft is an outsource studio, so their main advantage is that they have good artists relatively cheap. If you are from west I doubt you'll find their salaries competitive.