The material ID bake uses a random color for each material assigned to the high poly mesh(es) so you don't need to manually color the materials. If you have custom colors you can bake an albedo map instead.
I'm really interested in how long it takes some of you guys to complete a project and how you go about estimating how much time it will take you. I know in order to estimate something you need specifics so... If I were to ask you to do a Nex Gen (Normal Mapped) model of the Queen Alien from the alien movies and have it…
Hello we are a french team of student who are working on a games "BAYMA" for our end years project. Team : ART : Laura Morisset Artstation Léa Perrin Artstation Guillaume Marchand Mermet-Mear Simon Artstation Programming : Frank Bonnafous Lois Tambon Sami Bouchnak Thomas Biffaud Camille Pagan Bertrand Lecoffre *** we work…
Hi everyone! I wanted to share with you one of many props I did for Shadow Warrior 3. It is Liondragon statue which you can see several times in the game. Hope you like it! :) You can check out more renders and my other works under this link: https://www.artstation.com/artwork/9NZxwR Thank you! :)