Hey everyone, working this on my spare time, which isn't much lately, but I'm at a point where I would like some critique and new perspective. Going for a more realistic style this time and also my main goal with this is to make an attractive female, let me know what you guys think! Based on the concept by Joon Ahn
Just wanted to say, if you ever feel despair over creating graphics for a living, or haven't yet got to that stage and are still trying to bust into a company; keep at it. I know some of us are going through hard times recently. There is light at the end of the tunnel, a true living can be made from your passions. That is…
[This is not up to date, follow my ArtStation or Instagram if you want!] --- Hi Polycount! I would like to share my projects and WIPs here with you from now on ^^ Feedback is very welcome. Yesterday I did a Saruman bust to practice ZBrush: [Click for turntable video] I'm looking forward to sharing more. Thanks for taking a…
HIya guys. I'm back on the job hunt in Washington. My old job was a bust, and I was thankfully let go. However I found that Atari is hiring some "Technical Support Representatives". It basicly sounds like call center work, but that's right up my alley. Anyone here know anything about working the working conditions there?
Is this possible? I'm still relatively new to Zbrush. Sculpted a bust from a cube, exported to Topogun, and redone the topology. So now I've just a low res model. Can I take this new model back into ZBrush, subdivide it to the same level of the original cube and somehow project the details onto the new mesh? Cheers!
Hey everyone, I'm working on a character bust based off of a concept by Randy Bishop. Here's a work in progress of where I'm at right now. Any feedback is much appreciated! I'll update this thread as I go. I also wanted to show my progress before the image above for blocking it out using the new remesh tools:
Hi all, Been seeing a lot of quake1->quake4 stuff and it's something I've wanted to take a crack at for a while so I decided to do a bust of a shambler. Just a few hours in zb, could still use some more shaping in many places but I'm happy with it for just a nights zb session. C&C welcome of course.
Hi everyone! I'm new to ploycount and I've just recently started to do some tutorials on Zbrush. While working on a bust this untouchable copy popped up and is obstructing my view of the actual sculpt, making it difficult to work. I am sure its an easy fix but I have no idea what I touched.
Just thought i would throw this up here and get some feedback and what not. I'm really trying to push myself to do more work so posting up on here will hopefully keep me going even more :) So here are a few images showing the process Concepts: Sculpt: Refine and Polypainted skin: Final with Photoshop:
Hi all! This is my first post.The goal of this project was to improve my habilites of sculpting, texturing and shading. Trying at the same time to get a realistic character for videogames! I've learned a lot with this and I have really enjoyed doing it. Zbrush and 3D max for the model, substance painter for textures and…