I just completed this guy. I am having a hard time with the texture though. It is hard to get it looking right considering most of the gun is made of polymer. Too shiny and it looks like metal. Too matte and it looks like it is untextured. Critiques and advice are more than welcome!
ROLE OVERVIEWWe are seeking a Concept Artist to design and refine the visual identity of our main playable character, Jack Drummond, for the narrative-driven title Tragedy Bridge™.As this is a pre-seed/self-funded project, we are specifically looking for a Junior or Student artist who wants to take ownership of a "Hero"…
Hi, I'm Elijah! I do: Characters for 3d printing - Game characters sculpting - Concept Sculpting - Character Design My portfolio: https://www.artstation.com/elijaharts Email: myvoidplace@gmail.com
Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…
I agree with Neox, and I would recommend to not directly assume something is done in a certain way unless you verify it yourself or take it from verified sources. I don't know how this result would be achieved in Nuke, as I am unfamiliar with the requirements/capabilities of that software; but I know of a couple videos…
We’re looking for team players. We are looking for versatile artists who enjoy working in a collaborative online environment. At the moment, we’re looking for: * Digital hard-surface/organic artists * and/or Sci-fi painters and concept artists specializing in 3D, 2D, and general design conceptualization Mjolnir Software,…
MeshInsert plugin might be worth looking into. https://www.kinematiclab.com/products/meshinsert Looks like it's primarily for adding bits and bobs to hard surface style meshes, but could probably be just as good for your use case. I've not used it, but it looks like it's doing exactly what others have described above…
Hey guys, I am trying to use the substance vray shader for the first time, but when switching to vraymtl metallic shader the material (which is not even a material yet, just a standard fill layer) looks very reflective. When I take the roughness all the way up (as in no reflection at all) I am getting this weird cartoony…
I'm Giovani De Souza, a committed 3D Stylized artist, and I'm always studying new things to broaden my knowledge. I've been creating 3D assets for more than two years, and I'm excited to work with your prestigious business. Visit my portfolio at : https://www.artstation.com/gvnnsza Along with my freelancing work, I've…
looking good. a few things What is that edge loop doing? it is not changing the shape of the hip at all, use it or loose it. And then another thing to help you with ears for the future. Might be to late to do it now. -Once you have the Face done extrude the edge loop around into the shape of the rest of the head -Move the…