Hi, I'm currently working on some stuff for my portfolio and since I got a few together I thought I would threw them in here and see what you guys think, get some crits and so on ^^. Here we go: On the left is the low poly, right the high poly:
Man some of this stuff has made me cringe! Mine is not nearly as bad but still makes me shiver when I think about it. When I was about 10 me and my friend both had sandals on, and we realized if we kicked really hard we could make them come flying off. So we both started doing that seeing who could get theirs higher. My…
I finally got a bit more time to carve away at this model. I was really hoping to push more on him last month, but that wasn't in my favor. Here's my current update. I tried seeing what the helmet might look like on him, but it doesn't go well with the current concept of him I am working from. Fits better with the cleaner…
Sorta, bit it doesn't work well . I tried to go that hi pass way . blur a bit and treshold dark lines and then add white value to initially highpassed picture ( right in my example) to isolate cracks only and clean small dots noise but it kills a half of tiny crack lines too. then I tried to expand /bevel what left of…
Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
I had to stop reading this thread to post these quotes; [ QUOTE ] uh and don't want to insult anyone! plz americans, let me live with my inferiority in peace... [/ QUOTE ] [ QUOTE ] Or be kidnapped, raped, beaten then have your colon packed with broken glass and rusty nails as soon as you say you're from the US, but hey…
This is great so far! Love the character. I think it would really help to hand this to a 3d modeler, and see what questions they ask about it. Creating a 3D game character from 2d concepts requires a lot of thought and effort, and hearing their questions will help you understand what's missing from your work, which they…
Our Ghosts of War needs a professional 3D artist for creating explore-able modular house pieces and various game props. Only 1 position available. "Our Ghosts of War" is a realistic open-world sandbox survival game set in Nazi occupied France in the days following the Allied invasion of Normandy. Game Title: Our Ghosts of…
I'm back and this time to announce that i finished the project, it extended a bit beyond what i had in mind but it was a fun experience, if anyone has any question about it let me know, artstation post link bellow https://www.artstation.com/artwork/eRGQZG My Favorit WIP of the animation process: