Heyo, I'm a junior character artist trying to pry my way into the industry and I'm hoping you guys can give me some feedback on my work so far. I'm not sure if this is the right place to post it https://davysartcorner.artstation.com
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
Zbrush doesnt have smooth shading in the viewport, so these will not pop the same way as in max. This is why I never decimate You could probably use bpr render to see if you make this visible in zbrush
Hey! Welcome! Great to meet you too 😊 Thank you so much for your feedback, I really appreciate it. I'm glad you like the lighting and rendering! Your points about the arms and hands are really helpful. I see what you mean about the forms looking a bit bubbly and the right hand's awkward angle. I'll definitely work on…
For the middle image ( with the red "circle" ) you added on your other post the Tomoe Matushima reel video.. https://polycount.com/discussion/235608/how-to-determine-the-texel-density-in-the-video and at 0:27 you can see it's some geometry ( a flattened cylinder/tube ) and so the rest is some texture.. but maybe there is…
Thank you @sacboi for your comment. I have since moved forward with a mix of subdivision and booleans and am now in the process of unwrapping and getting it ready for texturing. Despite already completing the modelling before seeing your comment, I will have a look at the two links you included and learn more about it! I…