Polycount and Epic Games are teaming up to bring you our first ever 2D concept art contest: the Unreal Tournament Master Challenge: Concept Art Head on over to the contest page for full contest details. Contest deadline: August 4th, 2014 23:59 PST (GMT -7)
Hey guys, I was wondering if anyone knew how I go about using the transmission map Knald makes in UE4. I don't really need it or anything, I just want to see what it looks like. I wasn't able to find anything online specific to using them in unreal. Thanks
ReelFX is looking for an Unreal Engine 4 lighting artist to start as soon as possible. We are working on an interactive IOS project, with a fairly tight deadline. We are located in Dallas, Tx, and we are willing to provide relocation services. If you're interested, please send your website/resume/porfolio…
Hey guys, just wanted to share with you my latest, decided to do a Spas-12 as it is one of my faves. This is the Highpoly progress so far. Prob gonna work to make it a FPS/TPS model for Unreal engine. Gotta love Keyshot for those sexy HP renders! :) Cheers for checking out. TheDudeness24
Hey I just started a new environment and I wanted it to be a lot more UE4 intense and I wanted to focus on lighting and layout. I plan to change up the layout and make model updates. I'm using this to learn a lot about lighting, and effects in unreal 4 so any cool info would be greatly appreciated!!!
I'm trying to match the art style of The Witcher 3 . This really was just to practice my lighting and foliage creating workflow but I got carried away and decided to take it a bit further. Comments and suggestions? Made with Unreal Engine, Speedtree, Maya, Photoshop, and Crazybump. Video link is at my Artstation.
Been working on this for a couple of days, old model new textures for a Unreal game I'm working on, hopefully going to get around to the final details tonight. After a little bit of wearing update. Modeled in Blender, textured in Substance and rendered in Marmoset. Any observations? Really want to throw my all into this.
I've decided it was too long since I've worked on a personal project so during my vacation I'll be focusing on creating a scene based on the grand hotel Regnier. So far I've created a blockout and moved it into unreal and to kickstart the project I'll move on creating some smaller asset and creating substance materials:
Hello everybody, my name is Kirill I am 3d environment artist my on-line potrfolio sibiriakov.com skype polygon310 Feel free to contact me e-mail s.vegaart@gmail.com Hey guys, first part of the Sci-fi Hospital is ready and soon will be available on Unreal marketplace
Started an environment project with a friend, thinking of hitting the marketplace if the results are satisfactory. First assets are photoscanned rock meshes. We will move onto vegetation, water and effects after these, then the hero assets like worn out tents, weapons and equipment. Any requests on what kind of environment…