Is there any common sense when rigging for unreal is the subject or "do what works best for you" is the way to go ? Do people still use Unreal Maya rigging Tools (ART) ?
Hi there! I uploaded a model to Sketchfab and there are artifacts under the window frames. In marmoset there is no such thing, in Unreal there is something similar but not so much. Frames are sewn with the body of the gaps are not. Glasses slightly go on the frame.
Unreal Editor 3 is what is usd for UT2003/2004.Unreal Editor 4 is for Unreal Engine 3. Roboblitz (can buy through steam for about $15) has a modifed version of Unreal Ed 4.
I am currently working on a level in unreal and I wanted to get a video of the game play from that level. does anyone know the best way to capture video from unreal?
I suspect that majority of studios still use Unreal 4 even for games that just started development and it'll take at least 3-4 years before Unreal 5 pushes out 4. Am I right?
Im especaily interested in unreal kismet sense I find coding to be a bit intimidating. Is there a way to get my hands on any training (book or otherwise) on anything unreal 4 oriented or will I have to wait fro UDK 4 to release? If I have to wait, how long do you guys suppose?