I've been through a TON of these pocket compacts, and I think the Canon SD series have the best image quality, I currently own 2 of them. In fact, I think the newer Canon compacts don't quite have the same image quality as they did a few years back, but it just depends on how picky you are. I've upgraded and returned them…
coded some design updates: booth the source and slice view are independent frames so they can be navigated in their own way with the mouse wheel. If you truck with the mouse wheel in the toolbar area you can change the split of the 2 areas. There will be a maximize tool as well similar to max or maya when you jump into…
Hi im new to this and this is the first time i am rigging something. and so far the only bones that work are the barrel and the whole weapon bone. i had already made sure prior to this to separate every item that i will be moving to the vertices thingy and named it right. (im sorry if i named the gun parts wrong) Please…
I have stumbled on this interesting phenomenon and while I think it is very interesting, I am unsure how useful it is. It started when I was animating some mechanical objects without rigging to see how they look in motion (was just lazy), I combined two objects after I animated them and to my surprise the animation…
Hi im new to this and this is the first time i am rigging something. and so far the only bones that work are the barrel and the whole weapon bone. i had already made sure prior to this to separate every item that i will be moving to the vertices thingy and named it right. (im sorry if i named the gun parts wrong) Please…
I have a duty of making a massive environment for an MMO game. Im blocking out yet. Basically it's a dome which is almost 1.5km wide with 3 big tunnels connected to it which would lead you out of the dome. The problem: You are now aware of the dome being so huge. due to it's shape, size and limited time I'm not able to…
Hello Sorry for this bad overpaint...:poly124: Try to keep the amout of polygons according with the required silhouete. In your model there are some flat parts with a lot of loops (2), the top of the head with a large courvature with 3 loops from de side view (1) and from the front view a lot of loops (4) Also there a lot…
sorry for the late reply i had it written out earlier but had to go do something and lost it :( . Anyways.... You guys are definately helping, its a uni assignment which im happy to take time over (its not just picked up overnight) that said however i may have to cut corners and get it finished towards the end but trust…
I think you're off to a good start since you're matching the front and side views well. I'm curious, what 3D modeling and texturing software are you using? Can you post a wireframe? I noticed the top and back of the head are missing. Is there a reason for this or is this just where you left off? I think some 2D art styles…
Great result, and you must be glad to finally be done after a two month project! I have a tip for taking shots in Marmoset: decrease your camera's field of view! It's way too intense right now, and while this can be an interesting way to present environments (to give them a lot of extreme depth), it's generally a bad idea…