Hey everyone, I wanted to throw together a small scene in Unreal 4 to do some sort of restrictive challenge though I'm not 100% sure what that's going to be yet...think along the lines of "I only used nDo to generate my normals" or "I only used one 2048 texture". Anyway, I'm posting this to see if you guys had any…
Some variants of the roof, the caboose/carriage and some seating options. I'm leaning towards the longer carriage of (3), the roof of (2) with the seat placement of (1) or (2). Will probably have a look at what that config + 4 small wheels would look like.
Made a roof tile texture this time. Was nice to cheat a bit with copying over one roof tile across the whole texture and using drop shadow layer style to get some quick basic shadows :) Reference: https://www.pinterest.com/pin/516084438524654903/
So seriously, this is some high quality stuff, i have ran through the levels like a madman lifting all the physics objects and looking EVERYWHERE for a greentooth logo. This however prooved to be my undoing. I was so busy looking for greentooths that i think i broke the game, the sequence im referring to is the one where…
Yeah they probably realised that if they land on the roof it would be pretty hard to survive. Still I would rather they land on the roof and they survive than breaking law of physics. Silly scene. It was interesting episode though. Cool seeing something other than woods.
This is shaping up nicely :) Loving the folds on the bed! One thing and that might just be your camera fov; Your room seems longer than the one in the concept. It may end up looking emptier and less lived in that the concept, if it is. Cheers
Congrats on the internship Twoflower. Very good image too, nice mood. Im thinking the roof or the ornament on the roof could be made more prominent though. Some environment practice images. A lot of photo textures and some 3d paint over experiments.
And this is the complete structure advice me on this too plz[IMG][/img] Its not complete only the stone and roof have height,metallic and roughness map and still need to complete rope and add some more variation to wood and roof and need to do side windows
I really like the way this is coming along so far. I like both A and B but think that the green/yellow in A would give a better contrast to the purples in the rest of the room.