Metro 2033 is on my short list as one of the most immersive and atmospheric games ever. Besides the Half-Life series and Deus Ex, it's the only FPS I've ever replayed multiple times. I love it to death. I have lots of faith in 4A to get Last Light "right". Dmitri Glukhovsky, the author of the original novel, has been…
Hi there, I´m not exactly the most active user here, but I wanted to drop by and let you know that "The Book of Unwritten Tales" will finally be getting an english release on friday. It´s more or less an old school adventure game, parodying the world of Fantasy and RPG, and was received very well by press and players alike…
Or just finishing up something I started last year, It's about 90% done, hopefully this weekend I can clean up the last few bits of this. I started this almost 2 months ago for CG chat's 36 comp, the supervillian one. Any crits are more than welcome though I am aware of the seams and the unfinished bits like the fingers…
Zaitsev9797 Sure the lighting is only vertex color. But I personaly managed to get somehow nice results by texturing things (by painting lit areas, the Spacedraw lights will seem to have a better impact on already bright pixels) and playing with the lights. Without the BPR option, Spacedraw's display is like a light…
like with everything, there are small things in each image that could be improved and little mistakes here and there, it still looks great however and I'm certainly looking forward to it! the first image doesnt make much sense to me, it is fairly boring just a gameplay shot that marketing sometimes throw in to help sell…
Isn't uploading images from your desktop directly to your comment with the 'attach image' button still the easiest? Maybe I'm old school. Anyway your model seems pretty good, though a bit too low-poly for a hero prop (unless it's for a mobile game). The textures, lighting, and presentation are bringing it down…
Hi Canden, a few crits for you: - Like Sectaurs said, do not render on white. It makes it difficult to see what's going on inside the object's silhouette. One common solution is to use a gradient background that goes from around 33% grey at the top to 66% grey at the bottom. If you want a solid color background though,…
[ QUOTE ] Static meshes are lit by vertex colors and vertex lighting, AFAIK. You could bake radiosity to the object's texture, though. [/ QUOTE ] Yeah, I kind of figured that. Ughhh. Vertex lighting is such an ugly pain. I know that I could bake the lighting into the texture, but this kind of defeats the purpose of…
Latest version: (disclaimer, the "visibility" icon is ripped right from Silo, I'm too lazy to do my own yet!) <u>Overview</u> - My main changes here are shuffling around all the existing tools and settings into a more standard Windows interface. - All of the "most-used" features are in collapsible headings on the…
Hi all, I'm interested to hear about people's experiences with their transitions from full-time employment to freelancing. I'm especially interested in things like how long you worked freelance on the side before transitioning, how many clients and requests you were receiving before you decided to switch, how it went in…