i dont see Natalie Portman there, looks more like Keira Knightley, Gene Hackman and Danny Trejo i think the highpoly work looks great. almost looks like there is some polypaint texture on the highpoly which seems like an odd thing to do but looks good none the less.
raised the shoulders up some, still more detail passes to do on all his accessories but started experimenting with polypainting on the some of the more finished parts, im happy with the jean folds but not too happy with his jumper especially the arms look a bit odd which im kinda stuggling with a bit!
@Dylan Brady Yeah I think, I am using same approach as Ryan Kingslein. I duplicated the body and then inflate it with negative value, then I start to sculpt on it. I did not try sketching with polypaint, I will try that next time. :) Thanks for the other tips also and the Halflock fold image!
Hey man! I didn't know you were on polycount. Anywho can't wait to see more of your stuff on here, like that freaking dragon. The polypaint on some of the back scales on your bust sculpt are really nice and you should keep them in mind when painting similar surfaces.
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
What kind of fix seams are you talking about? Dilation, or painting over UV seams? I think the first is the Fix Seams button, the latter could be done through polypainting or by using a texture + projection master. Edit: Or I guess you could have meant creating a seamless planar texture too?
Oooh the second to last plane sculpt is my favorite, I really love the design, has a shadow of the colossus kind of feel to it! As for the first thing I can't barely tell what it is covered in, is it cloth like mummy wraps? or is it just his skin? Some texture or polypaint on this one would be really helpful with this guy.
One way to do it is to enable RGB while sculpting and change the colour for different rocks/groups of rocks. Then you can use the Polygroups from Polypaint feature. Another way is using inserts(with a negative imbed) and dynamesh will preserve the groups. Hopefully there will be a auto-masking feature for VDM brushes -…
Looks really good, cool design. You should make a low poly and actually do a bake, instead of just a quick polypaint in z-brush. You said you worked long on this guy, so you mine as well take it the extra mile right. Also, that gun looks tiny compared to him.
Both options are valid. With a creature asset like this where you don't have a lot of different "parts", it's easier to paint it in ZBrush first to avoid getting UV seams. After that you create the lowpoly mesh, unwrap its UVs and bake the polypaint (vertex colors) and other maps from the high poly sculpt.