Id remove the toon stuff, if its old school stuff you don't need it, people say your portfolio is only as good as your worst piece :) The victorian chair is a nice prop but the render is letting it down, its very flat and grey. https://www.artstation.com/artwork/eLBaJ https://www.artstation.com/artwork/0VGBK You've got…
RatDog Games is looking for a game designer to assist with gameplay balancing on their current project, Gunnhildr. Project Overview Document: https://www.dropbox.com/s/90soaatqwwbl6y5/GunnhildrOverview.pdf?dl=0 Current Gameplay Video: https://www.youtube.com/watch?v=F0sW_ehiluo DESCRIPTION OF DUTIES • Implements,…
Hi. I'm currently having some issues with exporting a model. I have randomly generated a grass model in Forester Lite, exported it and attempted to import the model into Maya 2013. However, the model appears as several planes bundled together, each with an image of the grass. How would I correct this so the grass model…
Hello, Here's a piece I'm working on for my 3D modeling portfolio. Modeled and textured within the constraint of a game engine. Open to constructive critism. Thanks!
My general workflow goes as: Make High Poly > Make Low Poly > Unwrap Low Poly> Bake > Paint > Use low poly model as final asset. My final textures fits perfectly to the final low poly model but it is a low poly model and doesn't look very impressive. And my textures do not fit to my high poly model, because unwrapping…
This has been a really cool project to follow! My biggest issue with the shots your posting right now is the overall readability and noise of them. At first, I wanted to place the blame for this on your screenspace AO, but that's not quite it. So I took some of your shots into photoshop and looked at them without color and…
Jeff's right, scene is pretty mid tone heavy. One of my favorite tricks is grayscaling in Photoshop (as suggested) and taking a look at your values. I'd be curious if you could post an unlit version of the scene and a lighting only version of the scene for us to look at. As much as there needs to be an importance on your…
Taking a break from the GitS scene and started working on a material. Did a trip a while back overseas to south asia area and came across a lot of nice bricks :) WIP toolbag renders of height/nrm/roughness progress