Hello! I have a question; I would like to know what people who have been in the industry much longer than I have think about this workflow. I've seen a lot of people on the internet using the following method; they usually create the entire level in 3D modeling software and then import everything as a single mesh into the…
Even the trailer had these issues... The issues I saw seem more like technical problems, rather than animators making mistakes. Pretty poor! Going to guess it was due to time constraints rather than bad artists/leads. No artist would want to push out these issues as final :( Best game animations? Overwatch for sure - a…
I had a lucid dream night before last : I was reading a trippy book and falling asleep whilst laying on a bed deep in a forest. I moved my eyes and the pictures in the book matched the image of the forest... as I turned my head towards the end of the bed where my feet were the view changed and the bed shook, something was…
I like the likeness as that crazy eyes remind me a lot of Frimmel though the overall anatomy looks a bit off to me, but it might be hard to tell because of the pose. In any case the shoulders seem to be too wide and I miss any kind of trapezius muscle to break up the line between neck and shoulder joint. I have a hard time…
Ok after playing a bit here my biggest gripes and grumbles: 1. No fast/european servers, which is a bad idea since all other freeware games, like Nexuiz or Warsaw etc are much more often played by europeans for some reason. But I realize that this is a difficult situation you can't change much about. (this directly…
That is a horrible argument; you're completely misusing the phrase. That phrase means that you can't blame a bad result on bad tools. But good tools will still allow you to do a job faster and easier. Not only is time extremely important for any professional, but that ridiculous phrase is rendered completely invalid in…
Are you interested in joining a small passionate team working to create the future of VR anime games? We’re looking for an experienced 3D Environment Prop Artist to help bring PROJECT MIX to life. RESPONSIBILITIES: * Create high-quality, 3D assets in an anime art style * Model and hand-paint textures for objects like…
3D Character Artist, 3D Generalist Professional 3D Artist offering high-quality modeling services. With experience in the industry, I specialize in creating detailed and optimized models for games and real-time applications. Artstation: https://www.artstation.com/joetopia…