Trying to do some portfolio pieces so i thought i would make the necronomicon with tenticles bursting from it. i started with this: but i think i over did the sigilness so i toned it down with this that i think is better: ive still got a lot to do with the texture and ect unfinshed so lots of C&C please!
Link to the whole environment = https://www.artstation.com/artwork/Xnm123 The goal was to create everything from scratch using Zbrush, maya, substance painter, and try to learn more doing lightning.
I'm finished this project. More information on my Artstation. -- Original post Hello .
My first post ! I worked with Blender and Marmoset. All texture paint with Blender. I think change my light, less color. Next step, create a tileable texture.
Hi Polycounters Thought I would share a new piece I created in my limited spare time from professional work. I bring you - GRANDFATHER CLOCK ASSET!!! Comments welcome as usual :) Further images and projects can be found at www.rtapeloadingerror.co.uk Enjoy :)
Great interview, really inspiring work! I was itching to see more art for this and didn't expect so much behind the scenes info so soon. Keep up the amazing work guys!
I see what you are saying. I never really took into consideration how to set up my planes and need to keep that in mind. I will do back to make improvements to my scenes, textures and do a bit more testing with the shaders. Thank you for your comments.
Just recently got back into this. So I'm finally finish this project ,took forever! ( was busy ), my first project with substance painter (and good old reliable photoshop) very happy with the result and very easy to use. Rendered via marmoset toolbag 2. The setting is set in a cyberpunk world and a food stand is set up at…
Heyy guys Im new to Polycount and want to share my current private project with you. Its based of an artwork from the Bioshock art book. Any crits are welcome :) ... Ok I dont know how to upload images I just can add URLs...