I'm happy to see this independent game get a release. [ame=" https://www.youtube.com/watch?v=pjdQJZBGKQY"]http://www.youtube.com/watch?v=pjdQJZBGKQY[/ame]
Issue I'm trying to composite a bunch of grunge details together. However, my final result looked almost... empty. It's as if almost all of the detail I added just didn't show up. I thought I hooked up the nodes wrong. I hooked up the nodes correctly, but I still had this error. Normally in substance designer I can take…
Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
Hey all a question that i ask myself for quite a while now is, what is the purpose of Point Rendering? Is it a representation of Vertices or some sort of Debug visualisation? Thanks for any light you can shed upon this mystery :icon3:
So, I've started this new project consisting on creating a 2D illustration (without purpose in mind) to then recreate it in 3D. I've made this first illustration, I'm currently turning it in 3D and thought "Would'nt it be useful to have feedbacks on it to improve ?" Of course yes, so here we are ! What do you think ?
I got inspired by Spaceships in general and thought to myself they need a lot of Power and this Weapon got enough. , Workshop Link : http://steamcommunity.com/workshop/filedetails/?id=690902746
Stay tuned for DRAGON SIEGE - the latest full-length concept art tutorial available at the Adamation Station Store! http://store.adamationstation.com/blogs/news This 3-hour tutorial will cover the entire production process of the making of this epic fantasy-based digital concept art illustration from original sketch to…