Hey all a question that i ask myself for quite a while now is, what is the purpose of Point Rendering? Is it a representation of Vertices or some sort of Debug visualisation?
Thanks for any light you can shed upon this mystery :icon3:
Does it actually work in the latest build for you? I don't know exactly what it's for either (presumably visualizing vertex density to identify heavy objects in the scene) but since the build before enabling it breaks the normal G buffer, preventing further updates and leaving a "print" of the normals where the camera was previously, performing lighting and other effects using those normals instead of those of the scene, looks weird underwater.
OH jeez, this woulda been good to know a while ago >D Sweet feature, actually, considering that layering particles on top of each other in CE can kill many computers.
Replies
That's what I found on their wiki, never used it myself so can't give you more info than just that.
@ Alex: Would be indeed the better title
@ MeintevdS: Thanks for pointing it out, next time i should dig a bit deeper into the wiki.
@ tristamus: Valuable informations often come to late
Thanks again guys!